<table name="Shadow Raid Artifacts">
	<AssetUpdates id="-1" provider="modworkshop" use_local_dir="true" version="1"/>
	<Localization default="english.txt" directory="loc"/>
	<level ai_group_type="America" briefing_dialog="Play_pln_ko1_brf_01" cube="cube_apply_heist_bank" ghost_bonus="0.5" ghost_required="true" id="shartifact" intro_event="Play_pln_ko1_intro_01" max_bags="500" music="no_music" music_ext_start="suspense_1" player_style="generic">
		<add file="levels/shartifact/add.xml"/>
		<assets/>
		<include directory="levels/shartifact">
			<file file="world.world" type="binary"/>
			<file file="continents.continents" type="binary"/>
			<file file="mission.mission" type="binary"/>
			<file file="nav_manager_data.nav_data" type="binary"/>
			<file file="world_sounds.world_sounds" type="binary"/>
			<file file="world_cameras.world_cameras" type="binary"/>
			<file file="pc_only/pc_only.continent" type="binary"/>
			<file file="pc_only/pc_only.mission" type="binary"/>
			<file file="out/out.continent" type="binary"/>
			<file file="out/out.mission" type="binary"/>
			<file file="world/world.continent" type="binary"/>
			<file file="world/world.mission" type="binary"/>
			<file file="editor_only/editor_only.continent" type="binary"/>
			<file file="editor_only/editor_only.mission" type="binary"/>
			<file file="mt_temp/mt_temp.continent" type="binary"/>
			<file file="mt_temp/mt_temp.mission" type="binary"/>
			<file file="cover_data.cover_data" type="binary"/>
		</include>
		<outro_event>
			<value_node value="Play_pln_ko1_end_01"/>
		</outro_event>
		<packages>
			<value_node value="packages/kosugi"/>
			<value_node value="packages/narr_kosugi"/>
			<value_node value="levels/narratives/bain/shadow_raid/world"/>
			<value_node value="levels/narratives/bain/shadow_raid/world_sounds"/>
			<value_node value="levels/narratives/bain/shadow_raid/pc_only/pc_only"/>
			<value_node value="levels/narratives/bain/shadow_raid/out/out"/>
			<value_node value="levels/narratives/bain/shadow_raid/world/world"/>
			<value_node value="levels/narratives/bain/shadow_raid/mt_temp/mt_temp"/>
			<value_node value="levels/narratives/bain/shadow_raid/editor_only/editor_only"/>
			<value_node value="levels/instances/unique/bph/bph_drill_door/world/world"/>
			<value_node value="levels/narratives/bain/big/world"/>
			<value_node value="levels/instances/unique/bph/bph_grate_door/world/world"/>
		</packages>
		<preplanning min_zoom="0.4" mission_briefing_texture="guis/textures/pd2/pre_planning/mission_briefing_shadowraid" total_budget="8">
			<table map_size="2" map_x="-0.6" map_y="-0.6" name_id="menu_pp_shadow_raid_loc_a" rotation="0" texture="guis/textures/pd2/pre_planning/shadow_raid_1" x1="-5650" x2="6850" y1="-7850" y2="4650">
				<custom_points/>
			</table>
			<table map_size="1" map_x="1.1" map_y="-1.1" name_id="menu_pp_shadow_raid_loc_b" rotation="0" texture="guis/textures/pd2/pre_planning/shadow_raid_2" x1="-3950" x2="1550" y1="-6150" y2="-650">
				<custom_points/>
			</table>
			<table map_size="1" map_x="1.1" map_y="0" name_id="menu_pp_shadow_raid_loc_c" rotation="0" texture="guis/textures/pd2/pre_planning/shadow_raid_3" x1="-3950" x2="1550" y1="-6150" y2="-650">
				<custom_points/>
			</table>
			<table map_size="1" map_x="1.1" map_y="1.1" name_id="menu_pp_shadow_raid_loc_d" rotation="0" texture="guis/textures/pd2/pre_planning/shadow_raid_4" x1="-3950" x2="1550" y1="-6150" y2="-650">
				<custom_points/>
			</table>
			<default_plans/>
			<start_location group="a" x="2048" y="1024" zoom="0.8"/>
		</preplanning>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="pln_ko1_cbf_01" contact="bain" id="ShadowRaidArtifacts" jc="30" load_screen="guis/dlcs/pic/textures/loading/job_shadow_raid" region="street">
		<chain>
			<table level_id="shartifact" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="24000"/>
			<value_node value="48000"/>
			<value_node value="120000"/>
			<value_node value="240000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="pln_ko1_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_branchbank1"/>
			<value_node value="cn_branchbank2"/>
			<value_node value="cn_branchbank3"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="2.5"/>
			<value_node value="2.5"/>
			<value_node value="2.75"/>
			<value_node value="3.5"/>
			<value_node value="3.75"/>
			<value_node value="4.5"/>
			<value_node value="5"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="22000"/>
			<value_node value="22000"/>
			<value_node value="22000"/>
			<value_node value="22000"/>
			<value_node value="22000"/>
			<value_node value="22000"/>
			<value_node value="22000"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="5500"/>
			<value_node value="5500"/>
			<value_node value="5500"/>
			<value_node value="5500"/>
			<value_node value="5500"/>
			<value_node value="5500"/>
			<value_node value="5500"/>
		</min_mission_xp>
		<payout>
			<value_node value="50000"/>
			<value_node value="75000"/>
			<value_node value="40000"/>
			<value_node value="60000"/>
			<value_node value="15000"/>
			<value_node value="95000"/>
			<value_node value="150000"/>
		</payout>
	</narrative>
</table>
